In Unreal 5 you can convert enums to their string representation using UEnum::GetValueAsString. This helps with printing readable log messages.

UENUM(BlueprintType)
enum class ECharacterCameraMode : uint8 {
    FirstPerson UMETA(DisplayName = "First Person"),
    ThirdPerson UMETA(DisplayName = "Third Person"),
    MAX UMETA(Hidden)
};

void SomeActor::ChangeCameraMode(ECharacterCameraMode camera_mode) {
    UE_LOGFMT(LogTemp,
              Verbose,
              "Changing camera mode to {enum_value}.",
              ("enum_value", *UEnum::GetValueAsString(camera_mode)));
    // Rest of code...
}

and our output is then:

LogTemp: Verbose: Changing camera mode to ECharacterCameraMode::FirstPerson.