Changing Unreal 5's logging verbosity
In Unreal 5, you can temporarily change the logging verbosity for a category using the log
command in the editor’s command line.
log <category> <verbosity>
e.g.
>>> log LogTemp verbose
Cmd: log LogTemp verbose
LogHAL: Log category LogTemp verbosity has been raised to Verbose.
LogTemp Verbose
If you wish to change it at startup, use the -LogCmds
command line argument.
You can specify multiple settings using a comma as a delimiter.
-LogCmds="<category> <verbosity>, ..."
e.g.
-LogCmds="LogTemp Verbose"